Are there a .p8 or .p8.png file?
Slide and bounce around in your shell at high speed,
switching to running mode for precise jumps and quick turns.
Keyboard / Gamepad:
Move: Left, Right arrow keys / Left joystick or D-Pad (binary / p8).
Jump*: Z or C / 🅾️ (PICO-8) or 🅰️ (Xbox controller).
Shell*: X or V / ❎ (PICO-8 / Xbox controller).
Pause, Options: P or Enter / Start (binary / p8) or Back (web).
*Can be swapped in the pause menu.
Design, programming, art and sfx by magu.
The game may lag in the browser version, depending on the device and browser. For the best performance, download the game from the button below.
The browser version is also playable on mobile devices (quality varies by device and browser).
|Platforms||Windows, macOS, Linux, HTML5|
|Release date||Jun 28, 2020|
|Tags||2D, 8-Bit, Ninja, Parkour, PICO-8, Pixel Art, Retro, Short, Side Scroller, Speedrun|
|Average session||A few minutes|
|Inputs||Keyboard, Xbox controller, Touchscreen|
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Yes, it’s on the PICO-8 BBS too :) Here’s the p8.png https://www.lexaloffle.com/bbs/cposts/sh/shelledshinobi1-7.p8.png
dang been a while
is there a androis/phone apk ?
No apk sorry. As far as I know there is no simple and up-to-date way of building PICO-8 carts to apk at the moment, but I think it might be planned for the future. Hopefully the browser version plays alright for you, but unfortunately it doesn’t really work on all devices and browsers.
HALP IM STUCK
Second playthrough. Hope to get faster
It's a lot of fun and the pixels look really pretty.
A really fun little game! :D
Hey just wanted to let you know that friv.com is using your game. I don't know if they got your permission so I thought you might want to know.
Thanks for the heads up! It seems to be the demo version where I didn’t have any copy protection. I’ve asked some other sites to take down the copies, but I can’t seem to find contact information on that site. Maybe I’d need to ask the company who’s hosting their server
teenage mutant ninja samurai
-me, still running demo a bit, getting a 22.7
-checks to see if anyone else has new records
-sees full release
-"welp guess i get to break go break that now"
yeah my thumb is dead from routing but my best theoretically rn should be a 1:05.5-ish
there's some cuts ppl haven't done yet
*edit: make that more of a 1:04.5, found some new skips. hoping for a sub-minute potential but it'll be a while
The traversal mechanics feel great. Is there any plans for more stages?
The movement of the turtle feels natural
It's a nice game, Good Work!
Really enjoyable! very fun and hard controls
Really loved this game—pinnacle of Pico 8 platforming. Well done!
The only thing I would say is make the Up Arrow a jump button as well. Or Switch the X and Z just my opinion
Thanks for the suggestion.
You can swap the X and Z input in the pause menu (open menu with P or Enter). Also C and V works.
I know those keys are not very intuitive for many players, sorry about that. If you have access to a gamepad, I recommend trying with that.
Fun idea and nice flow
I really love the art and mechanics, feels amazing and I want to play it more!
I'm so glad you did more with this!! It's got a great feel and super satisfying to play.
Beautiful mechanics! Really fun game!
i usually don't post but like sub :23 les goooooo.
(make more levels so i can waste more of my life awayyyyy)
still not perfect run... should i aim for 22.75?
also, i have and use GMS2, so if you want i could try and work this into GMS for you?
(it is ur game so i don't really wanna steal it tho)
Haha that's aweseome! Love seeing speedruns of the game.
The previous record that I'm aware of was posted in the Pico-8 forums by Meep, at 23.9, and I thought even that was practically impossible :D
When I get back to making new levels for this, I'm going to continue in Pico-8. I still only use up a fairly small amount of what fits easily into a P8 cartridge. Just might need to generate some levels in code rather than lay everything out in the map editor, or get more efficient with the sprites to free up some memory for the map data.
I think the limitations of P8 are only positive for this game for my purposes. If I'd like to for example use a bigger resolution, I might consider something like LÖVE (also uses lua, and I don't currently own GMS2). I appreciate the porting offer anyway :)
Really fun game! :D
Feels really fun to control, and switching between the two states felt really satisfying. My one complaint is that sometimes the turtle outside of the shell felt a little slippery.
Thanks! Probably a good idea to see if I can tweak the unshelled sliding some more for a better feel :)
Edit: Updated 4/11/20 to be a bit less slippery, and a future update will reduce it further.
Made a video
Cool! Thanks for playing and making the video!
It's great to hear your thoughts on the game while your'e playing it. Gives some good ideas on what to improve as well.
Super clever and cute! I really enjoyed the feel of the turtle and the contrast between the two movement types. I think adding the jump buffer as you mentioned (and/or coyote time) might make a couple spots feel a little less frustrating but overall this is great.
Thanks! I appreciate the feedback :)
Currently there's a small 2 frame coyote time in the game (running at 30 FPS). I definitely get what you mean though, and I hope buffering will make the input smoother.
Edit: Update on 4/11/20 added a jump buffer.